Core Concepts

Understanding the key concepts that power LokkoLabs experiences.

The Spy Theme

LokkoLabs delivers team-building experiences wrapped in a spy agency narrative. Participants become secret agents attending CONTROL Academy for elite training in lock-picking and infiltration.

This theming extends throughout the platform:

  • Codenames - Each attendee receives a spy codename (e.g., "Shadow Falcon")
  • Agent Numbers - Unique identifiers (#10 - #99)
  • Cover Jobs - Humorous fake professions (e.g., "Artisanal Cheese Whisperer")
  • Missions - The main challenge phases
  • Ranks - Performance-based titles ("Elite Operative", "Senior Agent", etc.)

Agent Identity System

Each participant receives a unique, generated identity with three components:

Codename

Adjective + Animal

Shadow Falcon

225 combinations

Agent Number

Two-digit identifier

#42

90 numbers (10-99)

Cover Job

Adjective + Noun + Role

Artisanal Cheese Whisperer

7,500 combinations

Total unique identities: 1.68 million+ combinations

Event Phases

Events progress through a fixed sequence of phases. Each phase has specific content, timing, and attendee expectations.

A

Pre-Registration

async

Collect attendee info before event day

P

Arrival

~15 min

Day-of check-in, identity generation, team seating

P

Briefing

~10 min

Mission context, rules explanation, equipment overview

P

Training

~15 min

Practice with acrylic training locks

P

Mission

~12 min

Timed challenge on the Dangerfield lock

P

Debrief

~8 min

Results reveal, rankings, awards ceremony

P

Closing

~5 min

Final remarks, certifications, farewell

E

Completed

terminal

Event finished, data preserved

Team Organization

Attendees are organized into teams, each assigned to a physical table. Teams are identified by color and number.

Red
Blue
Green
Yellow
Purple
Orange
Pink
Cyan

For larger events, colors can be reused with section numbers (Red 1, Red 2, etc.)

Content Segments

Each phase is composed of segments - individual content units that can contain audio, media, and activities.

TypePurposeExample
IntroPhase introduction"Welcome to Training..."
InstructionStep-by-step guidance"Pick up your tension wrench..."
ActionAttendee activity"Practice picking for 3 minutes"
CheckpointProgress confirmation"Tap when ready to continue"
TransitionPhase handoff"Moving to the next phase..."
CompletionPhase wrap-up"Training complete!"

Content Delivery Modes

Events can deliver audio content in three different ways:

Central Audio

Room speakers or video call. Organizer controls pace.

Best for: Large venues, hybrid events

Phone Synced

Audio on phones, organizer controls timing.

Best for: Quiet venues, intimate groups

Self-Paced

Attendees control their own progression.

Best for: Async training, demos

Intelligence Network (Hunt Game)

An optional networking mechanic that encourages attendees to meet each other:

  1. Each agent receives target "dossiers" (cover jobs to identify)
  2. Agents ask around: "Who is the Quantum Cheese Diplomat?"
  3. When meeting the target, agents log contact using Noun + Emoji
  4. Agents collect the target's mascot emoji
  5. Team leaderboards show progress

The hunt is available throughout the event via a floating "Passport" button.

Ranking System

After the mission, teams are ranked by completion time and assigned spy-themed titles:

RankTitleCommentary
1stElite OperativesTop of the class. CONTROL is impressed.
2ndSenior AgentsDistinguished service. Promotion pending.
3rdProven AssetsSolid fieldwork. Keep it up.
MiddleField AssetsReliable operatives in the network.
LastSleeper AgentsPlaying the long game. Very long.

Next Steps